Riftbound starts you on just four cards, so how many copies you run matters more than in most games. See how likely you are to find a card by each turn.
Opening hand: 27.7% to have at least 1 of 3 copies.
| By | Cards seen | Odds |
|---|---|---|
| Opening hand | 4 | 27.7% |
| Turn 1 | 5 | 33.8% |
| Turn 2 | 6 | 39.4% |
| Turn 3 | 7 | 44.8% |
| Turn 4 | 8 | 49.8% |
| Turn 5 | 9 | 54.5% |
| Turn 6 | 10 | 58.9% |
| Turn 7 | 11 | 63.0% |
| Turn 8 | 12 | 66.8% |
Before any mulligan. Both players draw on their first turn.
This is an early version of the draw odds calculator, and more is on the way. Tell us what you want it to answer.
Asking about real cards or a scenario, such as at least four defence reactions and no blues in your opening hand? Load a deck above, or open the calculator in the Riftbound deck builder: every stat and any set of cards in your list can be a condition there, up to four at once.
Your main deck is 40 cards. Runes live in their own rune deck and battlefields are set aside, so neither counts here. You draw four cards to start and one each turn.
In a one-on-one game both players draw on their first turn. Going second is balanced with an extra rune instead, so the turn order does not change your draw odds.
The mulligan, which lets you put up to two cards back and redraw, is not included.
Rules reference: Riftbound Core Rules 462.7 and 463.7 (1v1: going second channels an extra rune; the first-turn draw skip in 465.7 and 466.7 is multiplayer only).
The 40-card main deck is what you draw from. Your 12 runes and your battlefields are separate.
Up to three copies of a card. With a four-card hand, a three-of is in your opening hand far less often than a four-of would be in a seven-card game.
Yes, in a one-on-one game both players draw on their first turn.
Game rules change from time to time, and we update this page when they do. If something here looks out of date or wrong, please let us know.