
Deck builder
Start from a Champion Legend and build out its 40-card main deck, 12-card rune deck and three battlefields. Gradely flags cards outside your domains, checks your Chosen Champion, the three-copy limit and signature cards, then charts your energy curve and weighs the power each domain needs against your rune split.


Your Legend sets the two domains the deck can draw from. Cards from any other domain are flagged straight away.
The builder looks for the Champion unit that matches your Legend and counts signature cards, which are capped at three per deck.
Runes and battlefields are shown in their own sections, each counted against its own size: exactly 12 runes and three different battlefields.
Your energy curve sits next to your rune balance, which weighs the power each domain needs against the runes you run in it, so you can see whether your rune split can pay for the cards you are casting.
Every card shows whether you own it, own a different version such as a foil or an alternate art, or still need to find one.
A Riftbound deck is led by a Champion Legend, whose two domains decide which cards and runes you may play. The main deck is 40 cards and includes your Chosen Champion, a Champion unit that matches the Legend. Alongside it sit a rune deck of exactly 12 runes and three battlefields with different names. You may play up to three copies of a card and up to three signature cards in total.
Sign up free and create a Riftbound deck, then choose your Champion Legend.
Add your Chosen Champion, main deck cards, runes and three battlefields.
Check domains, curves and rune balance, then publish your list or keep it private.
Yes. Cards from any domain outside your Legend's two are flagged.
Yes. The builder warns you when the deck has no Champion unit matching your Legend.
In their own sections, each counted against its own size: 12 runes and three different battlefields.
Yes. A sideboard of up to 10 cards and a maybeboard sit beside the main deck for testing and match play.