We combine data from several external retailers with, where available, sales intermediated on Gradely. We do not display individual retailer names.
When a product's data includes a Gradely-intermediated sale, it carries the highest confidence because it reflects an actual transaction on our platform. All other data points carry lower weight.
At least 3 external AU sources agree within 20%, and the newest reading is under 48 hours old. When a Gradely-intermediated sale exists recently, it carries extra weight.
2 or more external AU sources within the last week, or 1 recent source plus older-but-consistent data.
Only one source is available, the available data is older than a week, or sources disagree by more than 40%.
We do not yet have reliable AU pricing for this product. Coming soon as coverage expands.
Both use the same method: the middle price of what retailers are currently asking. The difference is when each was worked out.
A card page recalculates the price the moment you open it, so it always reflects what shops are asking right now. Your collection, portfolio value and wishlist use a figure we lock in once a night, because a collection is a running record over time rather than a live quote, and pricing thousands of cards on every page load would be slow and wasteful.
So the two can drift apart a little during the day as retailers change their prices, and they line up again after the nightly update. If a difference looks larger than that, it usually means the card is not currently listed by any retailer we track, in which case we fall back to a longer-run average and label it accordingly.
Nobody we track is listing that card in your copy's condition right now, so we work the price out from the conditions we do have for the same finish. If there is a Near Mint price, your copy shows that price scaled for its condition (for example 85% for Lightly Played), marked NM×. If there is no Near Mint price, it shows the nearest condition we have, trying worse conditions first so the figure never overstates your copy.
These prices are toned down and dotted so you can always tell them apart from a real listing. Tap or hover the price to see every condition's price and which one yours came from. Your collection value counts them too, and says how much of the total is worked out this way. A foil price never stands in for a non-foil copy, and graded slabs are never priced this way.
The headline price is the middle of what retailers are asking. The range beside it is the cheapest and dearest asking price we can currently see, so you can tell a card everyone agrees on from one where shops are hundreds of dollars apart. A wide range is a signal in itself, usually thin supply or a card in the middle of a move.
The country breakdown splits those asking prices by market, so you can see what a card is going for in each place rather than only the blended figure. Amounts are converted so they are comparable, and where a shop quoted a different currency we show what they actually charge alongside the converted amount, never a figure we worked backwards.
Some entries are marked as a market reference rather than a retailer ask. Those come from market data for a region where we do not yet track a storefront directly: useful for comparison, but not something you can click through and buy, so they never move the headline price.
Every figure here is an asking price, what sellers want, not a confirmed sale. Once trading goes live on Gradely, completed sales will become part of this and will be labelled as such.
Trends is the market at a glance. Everything on it is worked out once and shown to everyone, so it is the same view for every visitor: it is not about your collection, and you do not need one (or an account) to read it.
The index answers one question: is this game getting more or less expensive overall? It follows the whole game rather than any single card.
Because it is a comparison, not a price. Expressing it as a level rather than an amount means it reads the same wherever you are and whatever currency you think in, and it lets you put two games side by side even when their cards cost wildly different amounts. For actual prices, use a card's own page.
The caption under the chart tells you which markets the underlying prices come from. It is a blend rather than any single country, because we read prices from more than one market and convert them to a common currency before comparing them. Prices differ between countries, but the direction and size of a move tends to travel between markets far better than the absolute prices do, which is what makes an index useful wherever you shop.
The index records one reading per game per day, so it needs a few days before there is anything to draw a line between. A newly added game, or one we have only just started pricing, will say so rather than show a chart built from one or two readings. Days where we simply did not have enough priced cards to be confident are left out altogether, which is why a line can have gaps.
Signed out or on a free account you get a genuine slice: one game and a shorter window of history. A paid plan widens that to every game and the full history we hold. Where something is trimmed the page says so explicitly rather than quietly showing you less. See how to upgrade.